Posts Tagged ‘blender’

Selecting the faces on the faceted face.

Wednesday, July 22nd, 2009

Hello, Elissa here!  I’m one of Genkii’s artists and I want to share some of what I’ve been doing. Today, among other things, was about giving the future Sparkle 3d male avatar the beginnings of a face.

This isn’t a tutorial but I will say I do my 3d work in Blender.  My first step was to use multires to get a more detailed avatar to work with, we’re going to trim this guy down a lot to make him game ready. Then it’s lots of sculpting and smoothing to get the musculature and skelatal structure looking natural.

He’s definately not the finished product, but he’s come a long way from a blank face!